This resulted in immediate movement when inputted, meaning it was mistimed, and my poor character became so much strawberry jelly beneath the over sized sword of an old knight. At first, I thought this might have been by design, so I attempted to compensate for it. There were times when I attempted to dodge, at full stamina mind you, to have it not respond, or respond a crucial half second or more late. However, my experience with the controls has lead me to believe that there are unpredictable lag issues with the second title. I am cool with that, and there were times this system nailed me for being stupid. If I over-committed to the incorrect move, and am not able to cancel out and dodge out of the way, fine. The enemies telegraph their attacks very well. This all comes down to my difficulty with the dodging. One should address this reputation that the Souls games are unforgiving but fair. There was lots of lost fumbling in the dark, sweaty hands fidgeting in the attempt to gain access to things he for which he was not ready, and the frustration of being shut down right when success seemed possible. Reflecting on the time I had spent with this gem, I would actually equate the experience to be closer to an adolescent’s first experiences with romantic intimacy. I started with the second, as I found the special edition on sale for less than twenty dollars. It was this enthusiasm that brought me to try out Dark Souls. Yes, many of the answers can now be found online, but I had seen players in real life take joy in figuring things out themselves or with the help of close friends. The continuing conversations that I had witnessed and heard over the last few years regarding the Souls games brought back memories of the grade school days. After leaving grade school, I have not had the opportunity to recapture that feeling something we were simultaneously working together to learn while competing to find the best way to win (okay, that’s not quite true the subject of girls reached a similar fervor in high school). We kids (okay, boys) would spend whatever time was not already being spent tormenting each other trading these prized nuggets back and forth. Do you know how to make your way through that stupid maze in Metal Gear? There is some sway to be held. The kid who knew how to get that whistle in Super Mario Bros. Fatal Flaws examines these scars that are left on games, whether they are a mere blemish that holds a game back from perfection or something major that comes close to ruining an otherwise quality game.īack in the sepia-toned days of my youth, before the advent of this new-fangled internets all you crazy kids get so worked up about, the secrets of games was the school yard commodity of choice. Some aspect of their design leaves a stain on the experience, forcing the player to question what in the world the developers were thinking. There have been many good games that have been held back from achieving their full potential for greatness.
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